Leçon 1, Chapitre 1
En cours

Jeu Tire sur la chauve souris – Introduction

Yann KIDSHAKER 18 mars 2026

 

The time has now come to finally create our own game! We call this game Shoot the Bat, in which you must aim at the bat, appearing randomly anywhere on the screen, using a Joystick. The moment you aim at a bat, it will disappear. More the number of bats you aim at within the given time limit more will be your score.

Shoot The Bat_V2

Let’s start with the important elements of the game. They are:

The Bat Sprite:

You must be having good knowledge about what sprites are from the course on Scratch programming. The bat sprite is one of the many sprites in PictoBlox’s library. This sprite has four costumes, of which we will be using two. These costumes will allow the bat to ‘fly’. How? We’ll see that in a moment.

Bat-1_PictoBlox_1

The Aim Sprite:

Using the Joystick you will move the aim sprite in the screen with the objective to aim at as many bats as you can.

Aim Sprite

Score:

The score will be the number of bats you successfully aim at. Your score will be stored in a variable and it will be displayed on the corner of screen.

Timer:

The timer, as you know, will display how much time will be left till the game ends. It will also be displayed on the screen.