Leçon 1,
Chapitre 1
En cours
Pictoblox coding – Basic of coding (teachers)
Yann KIDSHAKER 19 mars 2025
Session 1: Basics of Coding
Objectives
After this lesson, students will be able to:
- Define, what a computer is, and give a few examples of what different places are computers used in our daily life?
- Explain what a program is, with an analogy of doing a day-to-day task in a pre-defined sequence.
- Describe, what exactly is coding in the context of computer science, and its applications.
- Identify different sections of the PictoBlox as well as the palettes in it, and start their journey in coding.
- Create a coding project within the PictoBlox environment, wherein they will create an animation of Tobi (a sprite) walking around.
Introduction
In this session, students will be introduced to the concept of coding. For this, first students will need to describe a task they do in day-to-day life, as if they are writing a program, i.e. break down a task in a sequence of steps from start to finish.
Students are then given an introduction to PictoBlox and different types of palettes available in PictoBlox. They are explained, what primary task each of the palette fulfills. Students are then taught, how they can put together those blocks in PictoBlox, in a particular sequence to write a program. Finally, they are given a step-by-step guide to make a ‘walking Tobi animation’ using the blocks in PictoBlox.
Activity
- Create a project that displays an animation of Tobi walking around.

Teaching Resources
PicoBlox Code
| Title | Description | File |
|---|---|---|
| Tobi Walking | The project demostrates the sprite Tobi walking along the left to right direction along the backdrop. | https://ai.thestempedia.com/wp-content/uploads/2022/03/session1_tobi-walking.sb3 |
Timeline
| Title | Approximate Duration | Procedure | Reference Material |
|---|---|---|---|
| Introduction to Computers and Coding | 5 |
|
Lecture Slide |
| Programming Analogy – Getting Dressed | 5 |
|
Lecture Slide |
| Introduction to Pictoblox | 5 |
|
PictoBlox Software |
| Activity: Tobi Walk | 20 |
|
Lecture Slide, PictoBlox File and Activity Sheet |
| Concluding the lecture | 5 |
|
Lecture Slide |
Things to Remember
Before Class
- Make sure each PC has the latest version of PictoBlox installed and running.
During Class
- If the students are unable to find a block, point them to the color of the block on the block palette.
- Make sure they write the script by selecting the appropriate sprite.
After Class
- Make sure students save their codes/scripts.
- Make sure they shut down the PC/Laptops.